Drop in a game concept, art direction, or reference images — get back a structured pixel asset project with sprites, tiles, items, animation frames, sprite sheets, and export metadata.
A strict serial pipeline that keeps every asset consistent from concept to export.
Built for pixel-perfect game asset production, not generic image generation.
Assets grouped by characters, tiles, items, UI, effects, backgrounds — ready to drop into any engine.
spec_lock.md records canvas size, palette, style, color budget, and forbidden rendering patterns.
Built-in palettes (PICO-8, DB32, Endesga 32, Sweetie 16…), size presets, and sprite layout references.
Scripts check palette compliance, color budget, image format, and sprite sheet export.
Staged confirmations reduce vague prompts and keep long asset runs consistent.
Project files stored locally under projects/. API usage depends on your own AI tool or image provider.
Example assets generated with the skill pipeline — from single sprites to animated scenes.
Cherry Blossom Tree — 6-frame sprite sheet animation, ink-wash pixel art style
水墨竹影序列帧
柳树动态序列帧
鸟群飞行动画
灯笼微光序列帧
草地无缝瓦片
石径地表瓦片
沙地无缝瓦片
泥土地表瓦片
陶土地表瓦片
玉石纹理瓦片
From clone to first pixel asset project in under a minute.
pip install -r requirements.txt
git clone <repo-url> cd pixel-asset-master-skills
python skills/pixel-asset-master/\ scripts/project_manager.py \ init demo --size 32x32 \ --palette DB32
python skills/pixel-asset-master/\ scripts/asset_validator.py \ projects/demo_32x32_YYYYMMDD
Everything you need to understand, use, and contribute to the skill.